JOE BLADE 2 =========== TYPED BY SHARD - N&B JOE BLADE IS BACK! MORE MUSCLE - MORE ACTION An impossible task? The streets are crawling with punks thugs and muggers! The ordinary urbanite masses remain prisoners in their crumbling homes, too terrified to venture outside, into the crime-ridden inner-city horrorscape beyond their front doors. Only one man can clean up this city..... That man is JOE BLADE. JOE BLADE teenage pin-up and pop idol, trained in a remote Tibetan monastery, a mean, tough fighting machine his very name strikes fear into the cold hearts of every punk thug and mugger. LOADING INSTRUCTIONS -------------------- ATARI ST: Ensure that your computer has been switched of for at least sixty seconds immediately prior to loading the game. Switch on your machine and insert the gama disc in drive zero (all other drives, printers, cartridges etc should have been removed). The game should load automatically. If the game fails to load on the first attempt. leave the disc in the drive and press the reset button. AMIGA: Ensure that your computer has been switched off for at least sixty seconds immediately prior to loading the game. Switch on your machine and insert the game disc in drive zero (all other drives, printers, additional memory, cartridges etc should have heen removed) The game should load automatically. If the game fails to load on the first attempt, leave the disc in the drive and reset the machine. THE STORY --------- The year is 1995, crime is spirelling out of control. The streets of London are crawling with evil thugs, sadistic muggers and crack crazed psychopathetic punks. The ordinary urbanite masses remain prisoners in their crumbiing homes, too terrified to venture outside into the crime ridden inner city horrorscape beyond their front doors. Only one man can clean up this city.... That man is JOE BLADE! JOE BLADE - Sole survivor of a harrowing plane crash, the infant Joe was rescued by a family of friendly apes. Due to the extorionate price of baby food they were forced to off load our hero on a group of kindly, but incredibly stupid Tibetan monks. Realising his amazing powers they taught him how to use his strength for the good of mankind, training him in unarmed combat, undercover surveillance, code breaking and the art of writing good inlay covers. JOE BLADE - Teenage pin-up and pop idol, media celebrety, hero of the people, defender of the flag and helper to those less fortunate than himself. Mean tough and fearless, his very name strikes fear into the cold hearts of every punk, thug and mugger. JOE BLADE II - THE MISSION -------------------------- You are JOE BLADE.... Using only the skills of hand to hand combat you must clean up the city. The punks all wear armour to protect themselves from each other, so in order to kill a punk you must kick him in the head, this is achieved by jumping over him (not to easy as the punks like jumping too). You do not have to kill all the punks in the city. Once you have killed about 100 the surviving punks will get the message repent of their evil deeds and become decent law abiding citizens. Not only must you kill your daily quota of punks, you must also rescue 16 citizens who have foolishly ventured onto the streets. To rescue a citizen you must walk into him, then solve one of the four sub-games. Scattered around the city you may find items such as bins, clocks and food which will help you in your mission, press 1 on the menu for more information. CONTROLS -------- ST owners can use a joystick in port 1 or keys Q, A, O, P & SPACE To pause the game press the CONTROL key. To abort the game press the ESC key. Amiga owners use a joystick in port 2 (not the mouse port) or keys Q, A, O, P & SPACE. To pause the game press the CTRL key. To abort the game press the ESC key. SUBGAME 1 --------- You must complete the sequence 1,2,3,4 by pressing FIRE when the correct number appears. SUBGAME 2 --------- As with subgame one you must complete the sequence 1,2,3,4 however this time by swapping numbers, press FIRE when the desired pair of numbers are flashing. SUBGAME 3 --------- In this subgame you are presented with two sets of jumbled numbers. You only have to complete one 1,2,3,4 sequence, either top or bottom, by swapping numbers between the two. When the desired pair of number icons are flashing press FIRE. SUBGAME 4 --------- In subgame four you are presented with an ever changing number icon and four jumbled numbers, the object of this sequence is to swap the changing number with the flashing number to form the sequence 1,2,3,4. When the desired pair of number icons are flashing press FIRE.